Well, I boldly went where no man had gone before, to see what was there, what worked and what didn't. I understand the joy of creation, but each change has a high chance of limiting legitimate options while introducing trap options. I was just about to nerf pony riders last time when life started feel the new map is too busy with too many abilities. While the regular hobbits aren't bad, they are completely overtaken by the choice of pony riders. Just the 4 move 1HP unit is worth 4, even if it has minimal combat value.
#LOTR BATTLE FOR MIDDLE EARTH 2 MODS FREE#
The free people Pony riders is way too good for a 4 cost unit. Goblin archers are one of the strongest units against Lórien IMO. They get large bonuses in hills and forests.
Unless the enemy has huge stacks of eagles, it's not useful at all.
Goblin archers are totally useless, at 1/2 compared with 2/3 for goblin spearmen, they are useless even with the range support. But I want to avoid stacking even more production into their cities. If Saruman would be stronger (I mean 4 or so additional units), Rohan would be swiftly crushed.Īngmar can hold for a very long time behind walls but is it is always the first to fall on the evil side, and the collapse in territory is always within Turn 2. It's a very difficult part of the map to balance. From game balance point of view this works well though, as Evil is on a timer to win somewhere else before Suaraman falls. Rohan Saruman is connected to that and balance is good as well, although odd from lore perspective that it's Sauraman defending against Rohan all game rather than the opposite. I would want to, but it's not always possible. Absolutely beautiful map! Keep up the great work and THANK there a newer thread on this map, and is it still actively maintained?Īctively maintained? Well, sort of.They could choose to move North or West, which would add more variation in play from game to game. Make them with fast moving units (perhaps similar to Rhun). If more evil players are needed, a Variags of Khand player could be added.Anything to make the Saruman/Rohan conflict more central to the game would be of interest to fans, I believe. However, this could be dissatisfying since the Saruman/Rohan conflict is so central to the books/movies. It appears that Lorien is vulnerable to a combined Saruman and Orc assault strategy.In addition, Arnor could be weakened (fewer unit options and no starting ramparts) and depend on allies to stand up to a full-on Angmar assault - I believe that the North Kingdom was an abandoned, wild and sparsely populated region in the LotR. Such cheaper units could help soak hits to prevent dragons from dying as easily in border territory skirmishes and help maintain a land buffer between Angmar's capital and her enemies. It would be easier for Angmar if they had a really cheap defensive unit to stack up or to go out with the Dragons. Some have commented that Angmar is near impossible to play successfully.Also, if Free People have no anti-air, then they would depend on allies to help them deter dragon attacks (I like this potential dynamic) If you delete the rangers from Free People, you may want to give them catapults.In the books there exist only Rangers of the North and Rangers of the South (Arnor and Gondor) and only a very few of them. Good is strong in my opinion, and if they are too strong (as others have commented), then I suggest Rangers be limited.